Velox:学习4D几何与外观的表示
research area Computer Visionconference CVPR
content type paperpublished May 2026
Velox: Learning Representations of 4D Geometry and Appearance
AuthorsAnagh Malik†, Dorian Chan, Xiaoming Zhao, David B. Lindell†, Oncel Tuzel, Jen-Hao Rick Chang
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We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks — video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation — and observe strong performances in all settings.
- † University of Toronto
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链接抓取:https://arxiv.org/abs/2605.04527
Computer Science > Computer Vision and Pattern Recognition
arXiv:2605.04527 (cs)
[Submitted on 6 May 2026]
Title:Velox: Learning Representations of 4D Geometry and Appearance
Authors:Anagh Malik, Dorian Chan, Xiaoming Zhao, David B. Lindell, Oncel Tuzel, Jen-Hao Rick Chang
View a PDF of the paper titled Velox: Learning Representations of 4D Geometry and Appearance, by Anagh Malik and 5 other authors
Abstract:We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.
| Comments: | CVPR 2026, Project page: this https URL |
|---|---|
| Subjects: | Computer Vision and Pattern Recognition (cs.CV) |
| Cite as: | arXiv:2605.04527 [cs.CV] |
| (or arXiv:2605.04527v1 [cs.CV] for this version) | |
| https://doi.org/10.48550/arXiv.2605.04527 Focus to learn more arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Anagh Malik [view email]
[v1] Wed, 6 May 2026 06:12:19 UTC (8,753 KB)
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